Tuesday, July 28, 2015

The General Layout

The Google aerial view of the house back in 2012
 
The Grim Rd Cemetery is built on the front island, with some minor scenes often set up in the periphery garden areas.  The cemetery will be added to yearly. 
 
 
 

 
The hordes of ToTs (candy-mooching kids and their parents) enter both sides of the circular drive in numbers ranging from 800 to 1,500+... only diminishing by 9pm when the candy has already run out.  The access alley going diagonally in the picture runs the length of the block, but is unused on Halloween other than as my inlet/outlet to the detached garage haunt.
 
 
This alley is unlit aside from whatever temporary lighting I add and a postlamp in the backyard behind the fence line covered in vines.
 
In year 2013, the walkthrough haunt began at the front gate of the sideyard, down the sideyard into the small backyard, and through the workshed and attached garage.  Victims left through the dark alley back into the front yard.
 
In year 2014, the course ran in reverse, with the alley serving as the cue line and victims leaving through the front gate of the side yard.  This worked better for crowd management.  However, the sideyard garden has grown such as to no longer be viable as a walkthrough area.
 
For year 2015, there will be no garage walkthrough.  Rather than having a themed walkthrough in the rear of the property, the bulk of the TKH props will be set up in the front yard for all to see.  There will be 3 major scenes (Zombie Cage, Clown Car, and Grim Rd Cemetery), with a possibility of some minor scenes at the front of the side yards.
 
Year 2016 should show the return of the garage haunt.  Victims will cue in the alley.  The haunt will consist of the garage, workshed, and end at the backyard gate.  The sideyard will serve only as a huge highly animated display visible to people walking through the alley to cue or to leave. 
 
This is the sideyard in spring 2014.  It has since become too overgrown with gardens to be used by the plant-stomping guests.
 
 



No comments:

Post a Comment